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Now, for this you will need an image editing program. Unlike the rest of the A tiles, these can be configured with 4 directional passability. The ceilings here can be used in any shape, unlike the A3 roofs. There is a specific setup to this sheet so be careful with it. A2 are the “ground+ground decoration” autotiles. A1 are animated autoriles (usually water). The very first tile (upper left corner) in the B tile sheet is the “nothing” tile and must be empty and with a *star* passability. The B, C, D and E tile sheet are 512x512 pixels each, while the A tiles vary in size. If you’re unsure of how they work, try to simply replace the default tileset with what you want (water for water, walls for walls, grass for grass, etc). The A tiles have their own rules, which I won’t cover here. They can be configured from the Database. One tileset can hold the A1-5 tiles (the base tiles) and the B-E tiles (items, furniture, etc). This can mean changing the color of only one part of the tile or the entire thing (such as the bloom of a flower or the whole plant, leaves and all). Recoloring means changing the color of a tile. It’s usually done with plants (for wilderness natural effects) and small items. Clumping is to combine one or more tiles in a pattern so they create a cohesive and visually nice tiles. Rearranging is by far the easiest, it simply means moving the tile around in the grid so it has a different position (for example, moving furniture so they line up better with the walls). There are roughly 3 very simple techniques: rearranging, clumping and recoloring. I will not talk about complex editing because frankly, I can’t do it myself so well, nor will I explain how image editors work in detail: there are many tutorials out there and help files to help you out, I will only give basic instructions. Now, what I will describe here is extremely basic. Simple edits can go a long way, and give the dreaded “RTP style” a fresh look if used well. That said, I rarely see people posting screenshots of edited tilesets that are NOT parallaxes (those usually go hand in hand with editing so no need to mention them here), and there seems to be the fact that some people claim they could not “do that sort of thing”. So if you ever feel like those trees, caves and stones are looking boring, crack open a graphics editor and mess with the tiles a bit.” The same grassy tiles can become a different map just by changing the colors (making the coloring greyer, more vibrant, a different tone, whatever) same goes for walls and floors. Small objects like flowers and single tile decorations are usually simple to cut and combine. It’s simple enough to recolor the flowers or make a simple cut/paste job to come up with new items. You may find that repeating, for example, the same weeds and flowers in fields over and over across the world gets old. “Simple edits and recolors: Everyone can do this, and it helps a lot to create ambience. Once upon a time I submitted a mapping tutorial, and towards the end mentioned: Share it with your friends, family or with the vibrant RPG Maker community on the internet.This is my second tutorial and a bit more technical than the one I did before, so please bear with me if I have a harder time explaining myself. Once you’re ready to show your project off, you can easily export your game into a portable EXE file that can be played on ANY Windows system. The engine is also compatible with all of the existing fan-made RPG Maker VX resources. RPG Maker VX Ace offers a large collection of new graphics, including 4 tilesets and the long-requested set of fallen character sprites. These features are powerful but also very easy to learn, with most accessed through a simple point and click interface. None of the previous engines can match Ace for flexibility, even for users with no coding knowledge. RPG Maker VX Ace brings powerful new tools to the table to enhance your RPG-making potential. An expansive set of default resources, including a built in character generator to create your own sprites and faces.New event options, including support for Ogg Theora video.A database to track your characters, skill, equipment and more, all improved with the powerful new flexible Features system.A powerful map editor to build your world.
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An immensely powerful editor, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.Īce gives you all the tools you need to make that game you’ve always dreamed of, including the following features: RPG Maker VX Ace improves on every aspect of creating your very own epic adventure.